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Month

May 2011

27 posts

May 1, 2011

April 2011

45 posts

“That is just one of the many differences with gamification vs. using game design to help people become motivated… In a real game or activity, you actually want to become more bad ass. Gamification does not care, usually. It simply tries to make you *seem* or *feel* more bad ass for doing something that requires little or no improvement in skills. Again it is like the difference between winning at chess vs. getting a small hit on a slot machine. You might raise your arms up and do a “happy dance” for both, but only one leaves you feeling better about YOURSELF and your own capabilities.

If a brand uses gamification with no THERE there… Meaning nothing that customers can get better at, no higher resolution richer deeper experiences (nothing meaningful to master), then by all means… Gamify it. It might be the only chance to compete, at least until the competition out-badgifys them.

But if there IS a *there*… something potentially purposeful that users can get better at and potentially master. Something they could potentially even *kick ass* at, that becomes valued for its own sake, then continuing to gamify it is potentially ruining it (refer to punished by rewards and yes, the research Pink mentions. You cannot disagree with ALL of it, right?)”
—

Kathy Sierra via comments on The purpose of gamification - O’Reilly Radar

She’s on fire. I miss her blog, miss her on Twitter.

Apr 30, 20116 notes
Apr 28, 20112 notes
Apr 28, 2011
Apr 28, 2011
Apr 28, 20112 notes
Apr 28, 2011
Apr 27, 20116 notes
“Is there any way to make…ebonics show up [in] Google Translate? I’m curious to know how black people interact with the site.” —(via clientsfromhell)
Apr 26, 2011162 notes
Apr 26, 2011
Apr 26, 20114 notes
Apr 25, 2011182 notes
Apr 24, 20111 note
The opportunity is here

If you’re looking for ‘how’, if you’re looking for a map, for a way to industrialize the new era, you’ve totally missed the point and you will end up disappointed. The nature of the last era was that repetition and management of results increased profits. The nature of this one is the opposite: if someone can tell you precisely what to do, it’s too late. Art and novelty and innovation cannot be reliably and successfully industrialized.

Apr 24, 20112 notes
Apr 24, 20117 notes
X-Ray: Peeps!

Happy Easter!

thedailyfeed:

This time, our musical mathematician, @Discographies, gets his hands on those highlighter yellow treats to figure out what they’re made of (sort of). 

image

Apr 24, 2011183 notes
Gangsta Lorem Ipsum dummy text generator → lorizzle.nl

hallakol: hilmartj

Apr 23, 20113 notes
Apr 21, 20111 note
Apr 19, 2011105 notes
Apr 18, 2011
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